Shift Up's Profit Falls 58%, and Its Next Big Game Hides From the Crowd
The Stellar Blade and NIKKE studio still runs a 45% operating margin, but revenue is down and a currency loss pushed it into the red. It is also delaying the reveal of Project Spirit to dodge a crowded launch season.

Most game companies would be thrilled with a 45% operating margin. For Shift Up, it was a disappointing quarter.
On November 10, 2026, the Seoul studio behind Stellar Blade and Goddess of Victory: NIKKE reported revenue of ₩46.2 billion for July to September, down 38.8% from a year earlier and 17.1% from the previous quarter. Operating profit fell 58.2% to ₩20.7 billion. A ₩53.7 billion non-operating loss from foreign currency valuation then turned the bottom line into a net loss of ₩25.5 billion. Shift Up also said it would push back the reveal of its next game, Project Spirit.
Where the money went
Shift Up makes almost all of its money from two games, and both slowed.
- NIKKE brought in about ₩35.3 billion, down 20.6% year on year and 18.4% from the second quarter.
- Stellar Blade brought in ₩5.9 billion, down 78.6% year on year, as the boost from its PC release a year earlier faded.
- Other revenue, mainly IP royalties, rose 48.7% to about ₩5.0 billion.
Even so, the business remains unusually profitable. The operating margin was 44.8%, down 20.8 points from a year earlier but still far above most of the industry. Operating costs actually fell slightly to ₩25.5 billion.
The net loss is an accounting effect rather than a sign of trouble in the games. Shift Up holds a large amount of foreign currency from its overseas sales, and changes in exchange rates created a paper loss in the quarter.

NIKKE turns four, Eve goes portable
The fourth quarter has started better. NIKKE's fourth-anniversary update launched on October 29, and Shift Up says the game climbed to No. 1 in revenue rankings in South Korea and Japan right after it.
Stellar Blade also arrived on Nintendo Switch 2 on November 6, and the company says its early performance met internal expectations. A new Stellar Blade project is in development; its in-game trailer had about 1.78 million views on IGN's YouTube channel by late October.
Why Project Spirit is waiting
The most telling news was about timing. Shift Up had planned to reveal Project Spirit in 2026, but said it has "adjusted the timing" to avoid major competing launches from other companies from late this year into early next year.
It did not name names, but it does not need to. Grand Theft Auto VI launches on November 19, and the months that follow are packed with big releases. For a studio that wants its next game to own the conversation, revealing it in the middle of that noise makes little sense. (We look at the GTA VI effect in our Take-Two feature.)

Why it matters
Shift Up is one of Korea's great studio stories: a team founded by artist Kim Hyung-tae that built a global console hit and a long-running mobile game in just a few years. This quarter shows the risk of depending on two titles. When both slow at the same time, the numbers fall fast.
The good news is that the core is strong. Margins remain very high, the NIKKE anniversary worked, Stellar Blade has a new platform, and a new Stellar Blade project and Project Spirit are both in the pipeline. The company says operating costs will rise in the fourth quarter as it invests in them.
What to watch
- NIKKE's anniversary effect in the fourth-quarter numbers.
- Stellar Blade on Switch 2 and any sales milestones.
- Project Spirit's reveal, now expected after the busy launch season.