Shape of Dreams: How Two Korean Students Built a 1.5-Million-Copy Hit
Lizard Smoothie started as a two-person team in January 2023. Three years later its first game is on every major platform. The full story of Korea's indie breakout of the decade, and what it got right.

Most first games are a lesson. You make one, you learn what not to do, and you hope the second one pays the rent. Lizard Smoothie skipped that step. Its very first release, the co-op action roguelite Shape of Dreams, sold 300,000 copies in its first week on Steam, crossed 1 million about four months later, and by September 2026 had passed 1.5 million, according to its publisher Neowiz.
On 17 September 2026 the game also left PC behind. It launched on PlayStation 5, Xbox and Nintendo Switch 2, arrived on Xbox Game Pass on day one, and added cross-play with PC for up to four players. The same day brought a free first-anniversary update, The Starless Path. For a studio that began as two students, it is quite a year.
From a student project to a studio
Lizard Smoothie was founded in January 2023 as a two-person indie team. Its co-founders, CEO Eunsop Shim and Kipyo Kang, were both computer science students when they started work on the project, and they brought in artists and collaborators as the game grew.
The early signs were good. In 2024 the game won the grand prize at Indigo, the indie programme run by Smilegate's Future Lab foundation. The same year it took three awards at BIC, the Busan Indie Connect festival: Action, Art and Rising Star. Those prizes put it in front of publishers, and Neowiz, the Korean company behind Lies of P, signed it. It was the first indie game Neowiz had published since SANABI in 2023, and Neowiz had a good track record to protect.

What kind of game is it?
The short version: a top-down action roguelite where each run feels a bit like a match of a MOBA (multiplayer online battle arena, the genre of League of Legends and Dota 2). You pick a hero, called a Traveler, with a set of skills, and build them up during a run using more than 150 Memories and Essences, items that change how your abilities behave. Fights are crowded and colourful, with screens full of projectiles that you dodge and answer with combos.
You can play solo, but the game shines in co-op for up to four players. The team drew on Hades and Risk of Rain for the run structure and on Blizzard's Heroes of the Storm for the skill-based heroes. That mix gives it a feel that is easy to describe to friends ("a MOBA roguelite") and hard to copy.
The structure also suits short sessions. A run takes a sensible chunk of an evening, every death unlocks something, and the large item pool means two players using the same Traveler can end up with very different builds. That variety is what keeps a roguelite alive after the launch buzz fades, and it is why the game's player numbers kept climbing through the 2025 holiday season instead of dropping off after the first month.
The launch that kept going
Shape of Dreams launched on Steam in September 2025. The numbers that followed are the reason the Korean industry still talks about it:
- 300,000 copies in the first week.
- 500,000 within about two weeks, making it a top-10 Steam seller in a crowded month.
- A concurrent player peak of around 45,000 on Steam.
- 1 million copies by early January 2026, about four months after launch.
- More than 1.5 million by the console launch in September 2026.
What impressed players as much as the sales was the speed of the patching. Within weeks the team shipped fixes to difficulty scaling, with bigger patches on 2 and 3 October 2025, and promised compensation for dropped online games and a cutscene skip. A December 2025 update added Steam Workshop support, new challenges, a hidden boss and a hardcore mode called Limbo.
That attention to feedback shows in its reviews. On Steam, the game holds a Very Positive rating, with 94% of more than 6,700 English reviews recommending it. Neowiz says it scored 84 on Metacritic. At home, it won both the Indie Game Award and the Best Developer Award at the 2025 Korea Game Awards, the country's biggest game prize.

The Starless Path and the console jump
The anniversary update and the console versions arrived together. The Starless Path adds:
- A new Traveler, Cetus, bringing the roster to nine.
- A new ending and individual storylines for each Traveler.
- New outfits, souvenirs and Memories.
The official soundtrack was also released. The console launch was first revealed during the Xbox Tokyo Game Show 2026 Broadcast, and putting the game into Game Pass on day one gives it a huge new audience at no cost to players who already subscribe. For Lizard Smoothie, consoles are a natural next step: couch-friendly co-op and controller-first combat were always part of the design, and the Switch 2 version gives the game a handheld home for the first time outside Steam Deck.
By the numbers
- 2: people on the team when Lizard Smoothie was founded in January 2023.
- 3: awards at BIC 2024 (Action, Art, Rising Star).
- 4: players in online co-op, now with PC and console cross-play.
- 9: playable Travelers after the anniversary update.
- 13: languages supported on Steam.
- $24.99: the standard Steam price.
- 1.5 million+: copies sold, as of September 2026.
Why it matters
Shape of Dreams matters because it breaks a pattern. For years, a Korean hit meant a big online game from a big publisher. This one came from two students, grew through indie festivals and awards (Indigo, BIC) and found a Korean publisher willing to back a small team. It then won the world on Steam before most people in Korea had heard of it.
It also shows a playbook that other Korean teams are already copying: show the game early at festivals, take feedback seriously, launch on Steam with a strong co-op hook, patch fast, and only then go to consoles. WGC's take: the success is not luck. The team picked a genre players love (roguelites), gave it a twist they could explain in three words, and made it fun with friends at a time when co-op games are selling better than ever. For the bigger picture of why 2026 has been such a strong year for Korean indies, read our editorial.

What to play next
- If you have friends online: the console versions now support cross-play, so a PC player can team up with PS5, Xbox or Switch 2 players.
- If you want more Korean roguelites: try Sephiria, Team Horay's bunny-themed action roguelite, which left early access in July 2026.
- If you are new: start with the Traveler you find easiest to control. Builds matter more than reflexes in the first few hours.
Lizard Smoothie has not announced its next project. On this evidence, whatever it is will get a lot of attention.