Phasmophobia at Six: The Ghost-Hunting Game You Talk To Is Still in Early Access
The British co-op horror game listens to your voice, survived an office fire and has sold around 22 million copies. Six years into early access, Kinetic Games now plans a full release in 2027.

Say the ghost's name out loud, and it might answer. Ask it where it is, and the lights might flicker. In most games, talking to the monster is a figure of speech. In Phasmophobia, it is a core mechanic, and it is why millions of people have spent the last six years whispering nervously into their microphones.
Made by Kinetic Games, a small British studio based in Southampton, Phasmophobia entered Steam early access on 18 September 2020 with VR support. By December 2024 it had sold nearly 22 million copies, and it is still in early access today. Its Steam page now says the developers plan a full release in the second half of 2027, while noting that the timing may change.
How a ghost hunt works
You and up to three friends are paranormal investigators. Each contract sends you into a haunted location with a van full of equipment and one job: work out which type of ghost is there.
To do that, you collect evidence. As of late 2025 there are seven possible types, and each ghost shows three of them, or only two on Nightmare difficulty and above. Get the identification right and you are paid. Get it wrong, or stay too long, and the ghost may decide to hunt you.
Communication is everything. Players talk through voice chat and in-game walkie-talkies, and the ghost can hear you too.

The autumn of 2020
Phasmophobia's breakout was one of the great indie stories of the pandemic. Released in September 2020, it became the best-selling game on Steam for several weeks in October and November, including three weeks in a row at number one. In October 2020 it was the sixth most popular game on Twitch, briefly breaking into the top five in mid-October, and it peaked at more than 86,000 concurrent players around 10 October.
Its timing was perfect. Halloween was approaching, millions of people were at home and looking for things to do with friends online, and streamers discovered that nothing makes better content than a friend screaming at a ghost they have just insulted.
Fire, consoles and a long road
Kinetic Games planned to bring Phasmophobia to consoles in August 2023, but the launch was delayed after a fire at the studio's office. The PlayStation 5 and Xbox Series X|S versions finally arrived on 29 October 2024, with PS VR2 support on PlayStation. They sold more than 1 million copies by December 2024 and 2 million in 104 days. A Nintendo Switch 2 version is listed for 2027.
The game has kept evolving. Big updates added the Cursed Possessions, a custom difficulty mode in September 2022 and, in June 2025, the Chronicle update, which introduced a media system that rewards players for capturing evidence and completing perfect games.

Beyond the game
Phasmophobia's reach now extends beyond gaming. In June 2025, a film adaptation from Blumhouse Productions, the company known for low-budget horror hits, was reported to be in development.
On Steam, its reviews are "Very Positive", with 94% of more than 360,000 English-language reviews recommending it. The game costs $19.99, up from $14 at its early access launch.
Why it matters
WGC's take: Phasmophobia is the elder statesman of the co-op horror wave that later produced Lethal Company (read our story) and R.E.P.O. (here). Its voice recognition remains one of the cleverest ideas in the genre: it turns your microphone into both a weapon and a liability.
It is also a lesson in patience. Six years of early access might sound like a long time, but Kinetic Games has used it to keep a huge audience engaged while it built up the game piece by piece. If the 2027 plan holds, one of the longest-running early access successes will finally reach version 1.0.
Phasmophobia is available on Steam for Windows (with VR support), PlayStation 5 and Xbox Series X|S.