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From Pinocchio to Pywel: How Korean Studios Finally Conquered PC and Console

For twenty years Korean games meant online PC MMORPGs and, later, mobile. Then came Lies of P, Dave the Diver, Stellar Blade, inZOI and Crimson Desert. How a mobile-first industry learned to sell boxed games to the world, and what it still gets wrong.

WGC News desk · · 6 min read
From Pinocchio to Pywel: How Korean Studios Finally Conquered PC and Console

A puppet with a mechanical arm, a chubby diver who runs a sushi bar, a sword-wielding soldier from a ruined Earth, a life simulator and a mercenary in a vast open world. Five very different games, one thing in common: they were all made by Korean companies, and each one sold to players who had probably never touched a Korean MMORPG.

That is a big change. For two decades, Korean games meant online PC role-playing games such as Lineage and, from the 2010s, mobile games with in-app purchases. Single-player games sold once at a fixed price, the core of the console business, were almost absent. Today the list of Korean hits on PC and console includes Lies of P at more than 4 million sales, Dave the Diver at more than 10 million, and Crimson Desert at 6 million in 83 days after its launch on March 19, 2026.

Here is how the turn happened, game by game, and why it matters for the whole industry.

The puppet and the diver

The breakthrough moment was September 2023, when NEOWIZ and its studio ROUND8 released Lies of P. It took the dark fairy tale of Pinocchio, set it in a Belle Époque city called Krat, and built a punishing action RPG in the style of FromSoftware's games, a genre players call "Soulslike".

Korean publishers had made console games before, but Lies of P was the first in years to be treated by global players as a genuine contender. It won the Grand Prize at the 2023 Korea Game Awards, and its June 2025 expansion, Overture, collected awards from New York to the Golden Joysticks. In March 2026, NEOWIZ said the game and its expansion had passed 4 million units sold, less than a year after hitting 3 million.

If Lies of P proved Korea could make a hard-core console game, Dave the Diver proved it could make something charming. Built by MINTROCKET, a small team inside Nexon, it mixes underwater exploration by day with running a sushi restaurant by night.

It began in Early Access on Steam on October 27, 2022, launched fully on June 28, 2023, and then spread across platforms: Switch in October 2023, PS4 and PS5 in April 2024, Switch 2 and Xbox in November 2025. In September 2026, MINTROCKET announced that sales had passed 10 million. For a game built by a small team inside a company famous for free-to-play online games, that is a remarkable number.

Key art for Lies of P, the Korean-made action RPG inspired by Pinocchio

The console exclusive and the PC sequel

Shift Up, the studio behind the mobile hit Goddess of Victory: NIKKE, took a different route. Stellar Blade launched on PlayStation 5 on April 26, 2024, with Sony as publisher, as a stylish action game about a soldier fighting to reclaim Earth. It reached the PC on June 11, 2025, and Shift Up said shortly afterwards that total sales had passed 3 million. Korean reports said the PC version alone sold more than 1 million copies within three days.

In September 2026, a Nintendo Switch 2 version of Stellar Blade Complete Edition was shown for the first time at the Tokyo Game Show. Shift Up's Q3 money story is in our earnings report.

The life sim and the near miss

Krafton, the company behind PUBG, aimed at one of the biggest franchises in the West: The Sims. Its life simulator inZOI entered Early Access on Steam on March 28, 2025, topped Steam's global top-sellers list by revenue about 40 minutes after release, and passed 1 million sales within a week, the fastest milestone of any Krafton-published title.

Not every bet paid off right away. Nexon and Neople released The First Berserker: Khazan, a hard action game set in the Dungeon & Fighter universe, on March 28, 2025, for PC, PS5 and Xbox Series X|S. It drew strong reviews, but Nexon told investors that its first-quarter revenue came in below the company's internal outlook, while insisting the game had achieved its goal of introducing the Dungeon & Fighter world to global players.

That pairing, a quick hit and a slow burner in the same week, is a fair picture of how risky premium games are. You find out in days whether the world wanted what you built.

Key art for Lies of P, the Korean-made action RPG inspired by Pinocchio

The open world that changed the scale

Then came Pearl Abyss. The maker of the PC MMORPG Black Desert spent years on Crimson Desert, a single-player open-world action game set on the continent of Pywel. It launched on March 19, 2026, sold about 2 million copies on its first day and 6 million within 83 days. The launch turned Pearl Abyss's first quarter into the best in its history, though sales slowed afterwards; we covered the numbers in our Crimson Desert money story.

Korean-owned studios abroad are part of the picture too. ARC Raiders, from Nexon's Swedish studio Embark, launched at the end of October 2025 and passed 4 million copies within about two weeks.

Why now?

There are three reasons the wave arrived in the mid-2020s.

First, the home market stopped growing. KOCCA's 2025 survey found that just 50.2% of Koreans played games in 2025, down from 74.4% in 2022, and the mobile market is crowded with Chinese competitors. Growth has to come from abroad.

Second, Korean players moved too. The same survey found PC use rising to 58.1% and console use to 28.6% of players, even as mobile use fell. A generation raised on Steam and PlayStation now works at Korean studios.

Third, the tools and the money changed. Engines such as Unreal made large single-player games practical for mid-sized teams, and the government has started to follow. For 2027, the culture ministry has proposed a new "Global Frontier Game" fund of ₩6 billion to back two large console and PC productions with up to ₩3 billion each a year.

Key art for Lies of P, the Korean-made action RPG inspired by Pinocchio

By the numbers

  • 4 million+: Lies of P and Overture sales (March 2026)
  • 10 million+: Dave the Diver sales (September 2026)
  • 6 million: Crimson Desert sales in 83 days
  • 3 million+: Stellar Blade sales by June 2025
  • 1 million: inZOI sales in its first week of Early Access
  • ₩6 billion: proposed 2027 government fund for big console and PC games

What to play next

WGC's take: Korean studios have proved they can sell premium games worldwide, but they have not yet proved they can do it every year. A single hit is a launch spike; a dependable pipeline of them is an industry. Watch for sequels, Switch 2 ports, and whether the new government fund backs genuinely new ideas rather than safe bets.

If you want to see what the fuss is about, start with Lies of P for a stiff challenge, Dave the Diver for something relaxing, and Crimson Desert if you have a hundred hours to spare.

Where to play

Lies of P
PCPlayStation 5Xbox Series X|S
Crimson Desert
PCPlayStation 5Xbox Series X|S
Stellar Blade
PCPlayStation 5
Dave the Diver
PCPlayStation 5Xbox Series X|SNintendo SwitchNintendo Switch 2
inZOI
PC
The First Berserker: Khazan
PCPlayStation 5Xbox Series X|S

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