Delta Force on Mobile: 10 Million Downloads in Four Days, and a China Twist
Tencent's shooter brought full-size extraction raids and huge battles to phones in April 2025. The downloads were global; the money, at first, was almost entirely Chinese.

In 1998, a small American studio called NovaLogic released Delta Force, a PC shooter famous for huge open maps and long-range sniping across hills rendered with voxel technology. More than a quarter of a century later, the name is back, and this time it fits in your pocket.
Delta Force, developed by Team Jade at Tencent, launched its mobile version worldwide on 21 April 2025 for iOS and Android, alongside a new season for PC players. It passed 10 million downloads in its first four days, topped the Google Play download charts in many regions, and passed $100 million in lifetime mobile spending less than a month after the global launch, according to AppMagic estimates.
A PC shooter, shrunk without shrinking
The modern Delta Force started on PC as a free-to-play shooter with two main pillars. Operations is an extraction mode: you drop into a map, collect loot, fight other squads and try to escape alive with what you found. Die and you lose it. Warfare is the opposite: big, chaotic battles with vehicles and dozens of players, in the spirit of Battlefield.
The mobile version brings both modes to phones with cross-progression, so your account works across devices. That ambition is what made the launch notable. Most mobile shooters simplify. Delta Force tried to keep the full experience.

The China twist
The download numbers were global, but the money told a different story. Chinese players had access to the mobile version in 2024, and spending there began in September 2024. Before the worldwide launch, China alone had generated about $72.9 million on mobile.
Even after the global release, China dominated. In the first weeks after 21 April, about 80% of new spending came from China, and China accounted for 94% of the game's lifetime mobile revenue at the $100 million mark. The United States was the second-biggest market with about $1.4 million since the global launch, and Japan third with about $945,000.
The best day before the global launch came on 24 January 2025, a Lunar New Year event, at about $2.4 million. After the global launch, the peak was $1.7 million on 11 May 2025, during a double-XP event. The money kept coming; Delta Force later passed $300 million on mobile after another record day.
Why it worked in China first
Chinese players have embraced extraction shooters, and Tencent knows its home audience better than anyone. A big marketing push, strong streaming support and in-game events tied to Chinese holidays gave Delta Force a head start at home. In the West, the game faced stiff competition from established shooters such as Call of Duty: Warzone, and on phones, Western players have tended to spend less on shooters than on strategy or puzzle games.

Why it matters
Delta Force is part of a wider Tencent bet: that full-scale PC-style shooters can thrive on phones. Its mobile launch showed that the technology is ready, with millions of downloads in days. It also showed that global reach does not automatically mean global revenue. Turning Western downloads into Western spending is still the hardest part.
WGC's take
For players, Delta Force on mobile is a technical marvel: a proper extraction shooter that runs on a phone and shares progress with PC. For the industry, it is a reminder that China is now the engine room for the biggest mobile shooters. If Team Jade can grow spending outside China, Delta Force could become one of the defining shooters of the decade on every screen.