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Pac-Man (1980): Toru Iwatani's Maze Game That Everyone Could Love

Namco set out to make an arcade game for players who weren't into shooting aliens.

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Pac-Man (1980): Toru Iwatani's Maze Game That Everyone Could Love
Image via Wikipedia (Pac-Man)

When Namco released Pac-Man in Japan in May 1980, arcades were full of space shooters. Designer Toru Iwatani wanted something different: a friendly game about eating, which would appeal to a wider audience, including women and couples.

From Puck Man to Pac-Man

The Japanese release was called Puck Man. For the US, Midway's version was renamed Pac-Man, partly to stop vandals altering the "P" on cabinets.

Four ghosts, four personalities

Blinky, Pinky, Inky and Clyde each chase Pac-Man in their own way: one hunts directly, one tries to get ahead of you, and the others are less predictable. That simple AI made each chase feel alive and kept players learning patterns.

A record breaker

Pac-Man became one of the highest-grossing arcade games of all time and spawned merchandise, a cartoon and countless sequels, starting with Ms. Pac-Man. It was one of the first true game mascots.

Reference: Wikipedia, Pac-Man and Toru Iwatani.

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