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MapleStory at 23: Mushrooms, a Cube Scandal and the Return of the Classic Days

A cute side-scrolling MMO from 2003 became a childhood memory for millions, survived the biggest gacha scandal in Korean gaming and is now enjoying a global revival. How MapleStory refuses to get old.

WGC News desk · · 6 min read
MapleStory at 23: Mushrooms, a Cube Scandal and the Return of the Classic Days

In 2023, Nexon made an advert for MapleStory's 20th anniversary that did something clever. Instead of showing bosses or new classes, it showed people's old in-game names, the silly character IDs they had chosen as children, used as if they were their real names. Viewers in Korea loved it. For a whole generation, a MapleStory nickname is part of growing up.

That is the strange power of a game that launched on April 29, 2003, as a small, colourful side-scroller full of mushrooms and snails. Twenty-three years later, MapleStory is still one of Korea's most played PC games, has passed 250 million registered users across the franchise, and in October 2026 opened a Classic World that recreates its early days. Along the way it survived the biggest probability-item scandal in Korean gaming history.

A cute world in a grim genre

In 2003, Korean MMORPGs were mostly dark medieval war games in the mould of Lineage. MapleStory was the opposite: two-dimensional, bright and friendly, with a soundtrack people still hum. You started on Maple Island, moved on to Victoria Island and hung out in towns like Henesys. You picked one of four paths, Warrior, Magician, Bowman or Thief, and you spent a lot of time in party quests with strangers who became friends.

It spread fast. MapleStory arrived in North America in 2005 and passed 39 million user accounts worldwide by 2006.

MapleStory header art and key feature image from the official Steam store page

The Big Bang and the new MapleStory

In 2010 Nexon rebuilt the game's mechanics and pacing in an overhaul known as the Big Bang. The goal was a faster, more individually focused game, and it worked commercially: MapleStory kept growing through the 2010s. Its biggest storyline built for years toward a confrontation with the Black Mage, the series' final boss, whose arrival in summer 2018 triggered another surge in popularity.

But many players who grew up with the old game felt something had been lost: the slow levelling, the crowded maps, the long evenings in party quests. That feeling would become a business opportunity years later.

The Cube scandal

MapleStory's darkest chapter began in 2010, when Nexon introduced paid Cubes that reroll an item's bonus options. They became central to the economy, eventually making up about 30% of the game's sales.

In January 2024, Korea's Fair Trade Commission (KFTC) laid out what players had long suspected. From September 2010, Nexon had quietly lowered the odds of popular options without telling players. From August 2011 to March 2021, some popular combinations could not appear at all. In August 2011, Nexon had posted a notice saying the Cubes had not changed. The Black Cube, introduced in 2013, started with a 1.8% chance of upgrading an item to Legendary grade and had fallen to 1% by 2016, also without disclosure.

The KFTC fined Nexon 11.6 billion won, the largest fine ever imposed on a Korean game company. Nexon is still contesting it in the Seoul High Court, where the verdict has been delayed four times (the latest). The scandal also fed directly into Korea's mandatory odds-disclosure law, which took effect on March 22, 2024.

Somehow, bigger than ever

You might expect a scandal like that to sink a game. MapleStory instead kept growing. Its 20th anniversary in 2023 was a national event: 6,000 tickets for a fan festival at Dongdaemun Design Plaza sold out in three minutes. In June 2025, it was the second-most played game in Korean PC bangs.

The global version has had its own revival. According to Korean coverage in 2025, MapleStory's North American player base has grown year on year, helped by a localisation strategy that goes beyond translation. The global team runs its own version of the Korean Reboot world, called Heroic, where player-to-player item trading is banned and everyone gears up through their own play. "We had to come up with a new kind of localization strategy, one that does more than just translation," Oh told the Korea JoongAng Daily.

The franchise also learned from its own scandal. When Nexon updated MapleStory: Idle RPG in September 2026, it expanded the Star Force enhancement system from 25 to 30 levels with points that guarantee success once they max out, and added a system that guarantees the top grade after a set number of summons for weapons, companions and relics. Guarantees like these, often called "pity" systems, are now a common answer to players who no longer trust pure randomness.

The 20th anniversary was also a reminder of how deep the brand runs in Korea. Alongside the fan festival, Nexon held a summer showcase at the Olympic Handball Gymnasium in Jamsil, and the game's PC bang share and play time rose sharply, putting it back at the top of the RPG genre.

Classic World: going back to 2003

The newest chapter is a step backwards, on purpose. MapleStory Classic World, first shown at the global service's 20th anniversary in April 2025, launched worldwide on October 21, 2026, after a Founder's Access period from October 6. It recreates the pre-Big Bang game: the four original classes, Maple Island and Victoria Island, slower levelling and a stronger focus on playing together. Its roadmap adds housing, a new area in November, guilds on December 9 and a third-job test server in early 2027 (what's in it).

Nexon has built the launch around its fans. Founder's Packages went on sale on September 2, closed-test statistics on quests and class popularity were published as infographics, and the full roadmap was presented at MapleStory Fest in Los Angeles on October 17, four days before launch.

The idea is the same one that powered NC's Lineage Classic in Korea this year: grown-up players with money and memories, who want the game they loved rather than the game it became.

By the numbers

  • April 29, 2003: MapleStory's Korean launch.
  • 39 million: user accounts worldwide by 2006.
  • 626,000: peak simultaneous users in Korea, August 2011.
  • 250 million+: registered users across the franchise as of 2023.
  • 11.6 billion won: the KFTC's fine over the Cube odds, January 2024.
  • 3 minutes: how long 6,000 tickets to the 20th-anniversary fan festival lasted.

What to play next

  • MapleStory itself is free on Steam and in Korea, with the latest classes and bosses.
  • MapleStory Classic World is the global service's pre-Big Bang world, on PC and Mac.
  • MapleStory M brings the 2D adventure to phones and, since March 2026, Steam.
  • MapleStory: Idle RPG is the lightest option; its September 2026 update added a four-player Pink Bean boss raid.

Which one fits you? If you are brand new, start in the main game, where the newest classes give the smoothest first hours. If you left years ago and miss the old towns, Classic World was built for exactly you. And if you only have a few minutes a day, the idle game fits around a busy schedule.

WGC's take: MapleStory's survival says something important about online games. The mechanics change, the business model can go badly wrong, and players will still come back, because the thing that lasts is the memory of who you played with. Oh puts the goal simply: he wants MapleStory "to be remembered as a game where you can come back to play anytime." At 23, it is doing exactly that.

Where to play

MapleStory
PCFree to play

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