WGC
WorldGameCommunityGaming news · English & Korean
DAILY EDITION
12Nov
EDITION
한국어
Draft site: content is being reviewed and will change.

Little Witch in the Woods: The Cozy Korean Hit That Dodged Silksong

Five years from crowdfunding pitch to 1.0, a launch moved to avoid Hollow Knight's sequel, and more than half a million copies sold. The patient success story of Sunny Side Up.

WGC News desk · · 3 min read
Little Witch in the Woods: The Cozy Korean Hit That Dodged Silksong

Some indie games explode. Others grow like a garden. Little Witch in the Woods, from Korean studio Sunny Side Up, is firmly the second kind: announced as a crowdfunding project in July 2020, playable in early access from May 2022, finished in September 2025, and now past 500,000 copies on Steam.

The milestone was announced in March 2026, ahead of the Steam Spring Sale. The game holds a Very Positive rating, with 90% of nearly 4,850 English reviews recommending it. For a gentle game about potions, cats and fixing up a village, that is a remarkable reach.

What you actually do

You play Ellie, an apprentice witch sent to Lucerine Ortu, a land of witches, to finish her training. Days are spent flying on a broom through forests, caves, cliffs and lakes, gathering ingredients and brewing potions to solve villagers' problems. Along the way you help restore the village, fish, decorate your home and, importantly, interact with cats.

It is a "cozy" game in the modern sense: no fail states to fear, a slow rhythm, and a strong sense of place, drawn in detailed pixel art. Steam calls it a casual adventure RPG, and that is a fair description.

Little Witch in the Woods, Sunny Side Up's cozy pixel-art game about apprentice witch Ellie

The long road to 1.0

Sunny Side Up took its time. After the 2020 crowdfunding announcement, early access opened in 2022 on Windows and Xbox. The full 1.0 release was first set for 4 September 2025, then moved back to 15 September 2025. The reason was the elephant in every indie studio's room that month: Hollow Knight: Silksong, which launched on 4 September and dominated attention across Steam and social media.

Moving the date was a smart, humble call. Small games launching on the same day as a huge release can disappear from Steam's front page within hours. Eleven days later, Ellie had the spotlight to herself.

Half a million and counting

Passing 500,000 copies was a big moment for the team. Sunny Side Up's CEO, Park Eunhyeon, thanked players who had backed the game "from the very beginning of Early Access" and said the team would expand to new platforms. A Nintendo Switch version has since been listed for September 2026.

The bigger story is how the game sold. Little Witch in the Woods never had a viral moment like Shape of Dreams (read that story). It sold steadily, sale by sale, as word of mouth spread among cozy-game fans. That kind of long tail is exactly what early access is good at building: by the time 1.0 arrived, thousands of players had already been recommending the game for three years.

Little Witch in the Woods, Sunny Side Up's cozy pixel-art game about apprentice witch Ellie

Why it matters

Korea's indie scene is often described in terms of action games and roguelites. Sunny Side Up shows another side: patient, gentle, character-driven work that finds a loyal global audience. WGC's take: the five-year journey, with years of early access feedback, is a model for small teams who would rather finish a game well than finish it fast.

Where to play

  • PC: on Steam (Windows and macOS), with the full 1.0 release.
  • Xbox: the game has been on Xbox since early access.
  • Switch: a version is listed for September 2026.

Where to play

Little Witch in the Woods
PCXbox OneXbox Series X|S

Report a problem