Goodbye Seoul: The Asteroid Puzzle Game That Conquered gamescom
It won BIC's Grand Prix, then Best Game at gamescom's Indie Arena Booth. Now JINO Games' end-of-the-world adventure is coming to G-STAR. What it is, why critics love it, and how to play the demo.

Imagine Seoul six months before the end of the world. An asteroid is on its way, the government has gone quiet, and the streets of Itaewon, normally one of the city's liveliest districts, are rubble and silence. That is the setting of Goodbye Seoul: Itaewon, a small Korean puzzle adventure that has quietly become one of the most decorated indie games in the country.
Developed by JINO Games and published by Neowiz, it won the Grand Prix and the Best Art award at BIC 2024, then took Best Game at the Indie Arena Booth Awards during gamescom 2025 in Cologne. It has no release date yet, but a free demo is on Steam, and the game is playable at the 2026 Game Culture Festival inside G-STAR in Busan from 19 to 22 November.
What kind of game is it?
Goodbye Seoul is a story-rich 2D puzzle-platformer with exploration. You play Rion, a student searching the collapsed city for answers about a secret space evacuation project that might be humanity's last chance. The story is set six months before the impact and follows two threads at once: uncovering the covert operation and the protagonist's own self-doubt.
The puzzles grow out of the ruins themselves. You read the environment, use it to avoid confrontations, and pay attention to small details, which often turn out to be part of the solution. Some survivors are hostile and buildings are unstable, but you can also team up with other survivors along the way.

Two awards in two years
Few Korean indies have a trophy shelf like this one.
- BIC 2024: Grand Prix and Best Art in Busan.
- gamescom 2025: Best Game at the Indie Arena Booth Award Show on 22 August 2025, out of six award categories. The judges praised its post-apocalyptic setting, emotional storytelling and adventure-puzzle design.
At gamescom it was one of four indies on Neowiz's stand, alongside Shape of Dreams, Kill the Shadow and SANABI. That line-up says a lot about how seriously Neowiz now takes Korean indies, and how far it has come since SANABI first proved the idea (read why 2026 was Korea's indie breakout year).
Where it stands now
When it won at gamescom, Goodbye Seoul was expected to come out later in 2025. That did not happen: as of November 2026 its Steam page still says coming soon, with no new date. For a small team making a story-heavy game, that is not unusual, and Neowiz is clearly still backing it.
At the Game Culture Festival in BEXCO Hall 2, the booth offers:
- A playable demo.
- A stamp mission, including a vote for the most memorable scene, a "Seoul's last call" experience and a message board.
- Random acrylic keyrings for demo players, and a keycap keyring for voters.
- Live developer commentary on 19 and 20 November, explaining the game's world and story.

Why it matters
Most end-of-the-world games are loud. Goodbye Seoul is quiet, local and personal, and that is exactly what made judges in Busan and Cologne pay attention. WGC's take: it shows that a very Korean setting can travel. You do not need to know Itaewon to feel the weight of a familiar city emptying out.
How to play it
- Demo: free on Steam now, under Goodbye Seoul (Demo).
- In person: the Neowiz booth at the Game Culture Festival during G-STAR, 19-22 November. Our G-STAR Korean indie guide has more stops.
- Full game: wishlist it on Steam; a release date has not been announced.