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The Eggs That Never Hatched: Logan Paul's CryptoZoo Saga

A YouTube megastar promised a game where NFT eggs hatched into tradeable animals. The game never worked, a YouTuber's investigation went viral, lawsuits followed and so did a $2.3 million buyback with strings attached.

WGC News desk · · 4 min read
The Eggs That Never Hatched: Logan Paul's CryptoZoo Saga

In August 2021, Logan Paul, one of the biggest YouTube stars in the world, told listeners of his Impaulsive podcast about a new project. It was, he said, a game that makes money. Fans could buy digital eggs, hatch them into animals, breed those animals into rare hybrids and earn a token called $ZOO along the way.

The project was CryptoZoo. The eggs did go on sale. The game, as promised, never arrived. More than two years later, Paul was facing a class-action lawsuit and offering buyers a refund on condition that they gave up the right to sue him.

The pitch

CryptoZoo was a Pokémon-inspired NFT collecting game on Ethereum. The design was a familiar play-to-earn loop from the 2021 boom:

  • Buy an egg NFT.
  • Hatch it into an animal with one of five rarity levels.
  • Breed two animals to create a hybrid.
  • Earn $ZOO tokens based on rarity, then use them to buy more eggs or cash out.

Paul also talked about minigames and a future in the metaverse. With his audience behind it, the project drew in a large number of buyers, many of whom, a later lawsuit would claim, were new to digital currency.

The investigation

The game never worked as described. In a three-part YouTube investigation, the creator Coffeezilla reported that development had stalled because developers quit over unpaid work, that hatched animals could not be bred and that players could not cash out. He also alleged that Paul's associates had planned to manipulate the market, and highlighted payouts to two anonymous accounts, including about $364,000 and $1 million.

Paul responded with videos that he later deleted, and said he would take accountability.

The lawsuits

In 2023, buyers filed a class-action lawsuit in the US District Court for the Western District of Texas. It alleged that Paul and his associates promoted the project to people unfamiliar with crypto and manipulated the $ZOO market. Two developers, Jake Greenbaum and Eduardo Ibanez, were also named.

Paul's answer, filed in January 2024, included a cross-claim blaming those two men. He called them "con artists" who had sabotaged the project, said he had lost hundreds of thousands of dollars while they pocketed millions, and said he had personally spent about $400,000 in early 2023 trying to finish the game before concluding that a release was not feasible. He also said he never profited from CryptoZoo and that the Zoo token was never meant to be an investment. These are claims made in litigation and have not been tested in court.

The buyback, with conditions

On 4 January 2024, Paul announced on X that he would buy back CryptoZoo NFTs, saying he was personally committing more than $2.3 million. The terms:

  • 0.1 ETH per eligible NFT, covering Base Eggs and Base Animals.
  • Hybrid animals were not eligible.
  • Claims were open until 8 February 2024.
  • Paul could reject NFTs he judged ineligible, and rejected NFTs would not be returned.
  • To be paid, claimants had to waive any legal claims against him over CryptoZoo.

A lawyer quoted at the time suggested the structure could let Paul settle with class members one by one, reducing his potential damages in the lawsuit.

WGC's take

CryptoZoo is the celebrity version of a story we have told several times in this series. A famous name sells a game that does not exist yet, money arrives long before the work, and when the game fails, buyers are left arguing about who is to blame. The difference here is the scale of the audience. A single podcast mention could reach millions of fans, many of them young, who trusted the person rather than the product.

The lesson is the one from Evolved Apes and Pixelmon: if you are paying for a game you cannot yet play, you are really paying for trust. A famous name is not the same thing as a finished game.

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