Capcom Sells 37 Million Games in Six Months as Profit Jumps 55%
PRAGMATA finally arrived, Onimusha returned after 20 years and Resident Evil Requiem passed 8 million. Capcom's record half-year, and the back-catalogue machine that powers it.

PRAGMATA was first shown to the world in 2020 as a mysterious sci-fi game about an astronaut and a small girl. It was delayed, and delayed again. In 2026 it finally came out, and it helped Capcom post one of the best half-years in its history.
In results published on October 27, 2026, for the six months to September 30, Capcom reported net sales of ¥120.9 billion, up 49.0%, and operating profit of ¥60.8 billion, up 54.5%. Net income rose 56.6% to ¥43.1 billion. Capcom sold 36.86 million games in the half, up from 23.85 million a year earlier.
The new hits
Two new releases led the way:
- PRAGMATA sold more than 2.7 million units in the half. It launched in April 2026 on PC (where its Steam release date is April 16), PlayStation 5, Xbox Series X|S and Nintendo Switch 2.
- Onimusha: Way of the Sword sold more than 1.7 million units after launching on September 3. It is the first new Onimusha in 20 years, and the series has now sold 11 million copies in total.
Older new releases kept going too. Resident Evil Requiem, the latest Resident Evil, passed 8 million copies in total.

The real engine: old games
The most important number in Capcom's report is not a new game at all. Of the 36.86 million units sold, 32.18 million, about 87%, were catalogue titles: games released in earlier years. That is more than Capcom's entire unit total in the same half a year earlier.
Capcom credits "pricing initiatives," meaning regular discounts that keep older Resident Evil games selling. Devil May Cry 5, released in 2019, has now passed 14 million copies, helped by the Netflix animated series. Old games cost little to keep selling, so each extra copy is very profitable.
The game business is where the money is made. Capcom's Digital Contents segment grew sales by 70.8% to ¥85.1 billion and operating profit by 66.7% to ¥52.3 billion.
Arcades, pachislot and movies
Capcom is not only a game publisher. Its arcade operations, the game centres it runs in Japan, grew sales by 26.2% to ¥15.7 billion. Its amusement equipment business, which makes pachislot machines based on its series, grew sales by 8.9%.
Its brands are spreading across media as well. A live-action Street Fighter film opened worldwide on October 16, and a second season of the Devil May Cry series is on the way on Netflix.

Why it matters
Capcom has now grown operating profit for more than a decade in a row, and the fiscal year to March 2026 set records for sales and profit. This half shows how: a few strong new games each year, every game on as many platforms as possible, and a back catalogue that never stops selling.
It also shows restraint. Capcom kept its full-year forecast of ¥210 billion in sales and ¥83 billion in operating profit, rather than raising it after a big first half. That implies a quieter second half, and Capcom says it is on track. For a wider look at Japan's publishers, see our feature on the half-year results.
What to watch
- The second half, which will show whether Capcom beats a forecast it chose not to raise.
- Street Fighter at the box office and its effect on game sales.
- What comes next: Capcom has named Mega Man, Okami, Ace Attorney, Dead Rising and Dragon's Dogma as brands to grow, with Mega Man: Dual Override slated for 2027.