WGC
WorldGameCommunityGaming news · English & Korean
DAILY EDITION
12Nov
EDITION
한국어
Draft site: content is being reviewed and will change.

Big Walk: How the Goose Game Team Turned a Hike Into a Million-Seller

Six years after their honking breakout, a five-person team in Melbourne made a game with no combat, no Discord and one rule: talk to each other. It sold a million copies in six days. The story of Big Walk.

WGC News desk · · 6 min read
Big Walk: How the Goose Game Team Turned a Hike Into a Million-Seller

Most co-op games want you to shout instructions over Discord. Big Walk quietly takes that away. You talk through proximity chat, so your friends' voices fade as they wander off, and when you are too far apart to hear each other, you have to wave, point or find another way to say "over here". It sounds like a small tweak. It changes everything.

That idea, and the team behind it, turned out to be a hit. Big Walk, made by Melbourne studio House House and published by Panic, launched on 4 August 2026 on PC (Windows and macOS), PlayStation 5 and Nintendo Switch 2, with cross-platform play. Panic announced more than 1 million copies sold in six days, and sales passed 2 million by 25 September 2026. On Metacritic, the PC and PS5 versions both score 91.

The goose people

House House is best known for Untitled Goose Game (2019), the stealth comedy in which you play a horrible goose terrorising a quiet English village. It became a global phenomenon, a meme machine and one of the most charming indie games of its decade.

The studio is tiny. Big Walk's designers are Stuart Gillespie-Cook, Nico Disseldorp, Michael McMaster and Jacob Strasser, and Kalonica Quigley, who started out helping with playtesting, became the fifth member. The music is by Sam Gill and Luke Neher, working as AKSFX.

Key art for Big Walk, the cooperative walking and talking adventure from House House, the makers of Untitled Goose Game

A week-long prototype, a six-year game

Big Walk began during the COVID-19 pandemic, from a prototype the team built in about a week. The core of the idea, a group of friends wandering and talking together, was there from the start.

Making it real took much longer. House House originally expected about three years of development. It took six, roughly double. House House announced the game at The Game Awards in December 2023 and showed a gameplay trailer in June 2025.

Panic, the perfect partner

Big Walk's publisher is no ordinary games company. Panic, based in Portland, Oregon, started out making software for Mac users and moved into games as a publisher, backing Firewatch (2016) and House House's own Untitled Goose Game. It also designed the Playdate, the little yellow handheld with a crank, launched in 2022.

That history matters. Panic is known for giving small studios time and creative freedom, which fits a team that needed six years to get its walk right. It is the same kind of patient partnership that let the goose game happen in the first place.

Key art for Big Walk, the cooperative walking and talking adventure from House House, the makers of Untitled Goose Game

How Big Walk plays

Big Walk is a co-op adventure for 2 to 12 players. There is no combat. Groups explore a large open world together, solving puzzles, tackling platforming challenges and, above all, communicating. The game has a complete story from start to finish, and Game Informer's three-person crew finished it in about nine hours.

The communication tools are the clever part. Proximity voice chat means distance matters. Non-verbal gestures and emotes let you signal when you cannot be heard. Some puzzles only work if one player describes something the others cannot see. The whole design pushes you to be together, in the same space, rather than in a voice call on another app.

It is a bold choice. Discord is where most PC players already hang out, and asking them to leave it behind could have backfired. Instead, it became the game's signature. When your friend's voice drifts away as they walk off a cliff path, the world suddenly feels big and real, and getting back within earshot becomes a small reunion. The limitation is the feature.

Small secrets of the walk

Like all good House House games, Big Walk is full of odd little details:

  • The rewards for solving puzzles are unnamed, squash-shaped objects. Players have invented their own nicknames for them.
  • The very first puzzle the team made was cut for being "un-fun".
  • The wall that blocks the way to the ending began life as a placeholder. The team liked it and kept it.

After launch, players complained that voices were too quiet at times. An August patch addressed the volume, although the in-game hearing distance was not changed. House House has said it has no plans for expansions.

Key art for Big Walk, the cooperative walking and talking adventure from House House, the makers of Untitled Goose Game

By the numbers

  • About 1 week: time to build the first prototype
  • 6 years: full development, double the original estimate
  • December 2023: reveal at The Game Awards
  • 4 August 2026: launch on PC, PS5 and Switch 2
  • 2 to 12: players per group
  • 1 million+: copies sold in six days
  • 2 million: copies sold by 25 September 2026
  • 91: Metacritic score on PC and PS5
  • 93%: share of critics who recommend it on OpenCritic

Why it caught fire

The goose effect. House House's name carried enormous goodwill. Anyone who laughed at the goose in 2019 was curious what the same friends would do next.

A gentle answer to friendslop. 2025 and 2026 were full of cheap, chaotic co-op games. Big Walk offered the same "play with your friends" appeal, but slower, kinder and more beautiful. For many groups it was the co-op game you could play with friends who do not usually play games.

Big groups welcome. Supporting up to twelve players makes it a natural fit for a whole friend group, family call or community stream, not just a duo.

Critical love. Strong reviews, including 5/5 from Eurogamer and 9/10 from GameSpot, gave the game a second wave of attention after its launch weekend.

What critics said

Critics praised the cooperative design, the puzzles and the environment, and many reviews described the game as feeling like a real shared journey. The Switch 2 version scored lower, 78 on Metacritic, so if you have a choice of platform, PC or PS5 is the safer bet. The Guardian gave it 4/5.

Who is it for? Big Walk shines with three to six people who like chatting as much as playing. It is not a game for speedrunners or anyone who wants a fight. Treat it like an evening out with friends: put the snacks out, pick a group and let the conversation lead. Bigger groups bring more chaos and more laughs, while a trio gets a calmer, more thoughtful journey.

What to play next

If you have not played it, Untitled Goose Game remains the perfect short comedy for one or two players. For a very different kind of co-op success from 2026, read how two developers built Meccha Chameleon, a hide-and-seek game that sold 15 million copies (Meccha Chameleon). And for a co-op road trip that started as a game jam, try RV There Yet? (RV There Yet?).

WGC's take: Big Walk is proof that "co-op" does not have to mean "chaos". House House built a game about listening, and the result is one of 2026's warmest surprises. It took six years. Judging by the reaction, nobody minds.

Where to play

Big Walk
PCPlayStation 5Nintendo Switch 2

Report a problem