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Six Countries, Six Rulebooks: A Player's Guide to Crypto Game Laws Across Asia

The same blockchain game can be fully legal in one Asian country, taxed in another and blocked outright in a third. A quick, plain-language guide to the rules in Korea, Japan, China, Hong Kong, Vietnam and the Philippines.

WGC News desk · · 3 min read
Six Countries, Six Rulebooks: A Player's Guide to Crypto Game Laws Across Asia

Asia is where blockchain gaming boomed. It is also where the rules differ most. A game built in Vietnam, played in the Philippines and published by a Korean company can face three completely different legal answers before it reaches a single player.

This guide summarises how six Asian markets treat crypto in ways that matter to games. It is not legal advice, and rules change; the dates below are the key milestones we could verify. Token prices are highly volatile everywhere.

South Korea: crypto legal, P2E blocked

Korea allows crypto trading but blocks play-to-earn games through its game law. The Game Industry Promotion Act requires every game to be rated, bans gambling-style prizes and bans cashing out game results. Courts confirmed in January 2023 that tradable tokens and NFTs in games count as gambling-style prizes (the court cases). Separately, the Virtual Asset User Protection Act has applied since 19 July 2024, and financial regulators issued guidance in June 2024 on when NFTs are virtual assets.

Japan: an early licensing pioneer

Japan moved early to bring crypto inside the law. A 7 March 2014 cabinet decision said bitcoin is neither a currency nor a bond under banking and securities law. From April 2017, crypto exchange businesses came under the Payment Services Act, with requirements for registration, record-keeping, security and customer protection. For games, that means tokens can trade on registered exchanges, within a regulated system.

Mainland China: a complete ban

China tightened step by step: banks were barred from bitcoin transactions in December 2013, exchanges were effectively banned in September 2017 (173 platforms had closed by July 2018), and a complete ban on trading and mining took effect on 24 September 2021. A game whose economy depends on players selling tokens has no legal market there (China and Hong Kong in detail).

Hong Kong: open, with rising bars

Hong Kong went the other way. In late 2022, the government announced plans to embrace digital assets. A supervision framework was finalised in late 2023, rules for virtual asset trading platforms took effect in mid-2024, and stricter stablecoin licensing followed from August 2025.

Vietnam: builders welcome, payments not

Vietnam is home to Sky Mavis, the studio behind Axie Infinity. The State Bank of Vietnam has declared issuing, supplying or using bitcoin and similar currencies as a means of payment illegal, with fines of 150 to 200 million dong, while trading crypto as a virtual asset has not been banned in the same way. That split let a Vietnamese team build a global token game.

The Philippines: players and tax

The Philippines was Axie Infinity's biggest player base during the pandemic boom. Its central bank, the Bangko Sentral ng Pilipinas, warned about bitcoin risks in March 2014 and later brought exchanges under regulation through Circular 944. The Department of Finance said income from playing Axie Infinity is taxable (the Philippine story).

For comparison: the EU

Outside Asia, the EU's MiCA regulation has applied in full since 30 December 2024, with transition periods ending on 1 July 2026. It leaves genuinely unique NFTs largely outside its scope but regulates fungible tokens and the exchanges that list them (MiCA and games).

Why it matters

For players, the country you live in can decide whether a blockchain game is available, whether its token can be sold and whether earnings are taxed. For studios, "launching in Asia" means six legal reviews, not one.

WGC's take: Korea's approach stands out, because it treats the problem as gambling rather than finance. That is why Korean studios can build some of the world's biggest blockchain games, then ship them everywhere except home (Korea's ban explained).

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